Monday, January 27, 2020

Physical Training In Badminton Physical Education Essay

Physical Training In Badminton Physical Education Essay Introduction In Badminton research, the plyometrics training is not extensively researched. This chapter will note the importance of understanding the related factors leading to the idea of conducting this study. The review of the related literature for this study is presented into five main sections: Physical Training in Sports Physical Training in Badminton Agility in Sports Agility Contribution in Badminton Plyometric Training in Improving Agility Physical Training in Sports Physical fitness is a very important factor affecting performance in sports. As in the preparatory phase of periodization plan for any training programme, the physical fitness is always the first to be developed before focusing into other training factors such as technical training, tactical training, and psychological training. Physical fitness contributes to sports performance. It serves as a foundation that leads to a higher possibility of succeeding in competitive arena of sports (Bompa, T. O. Haff, G. G., 2009). Many researchers have studied on various types of physical fitness training, such as balance training, agility training, sprinting training, resistance training, circuit training, interval training, and plyometric training. Many studies found that physical training serve the purpose of improving various physical attributes, such as flexibility, functional performance, muscular control, muscular power, distance running performance, running economy, strength performance, explosive power, vertical jump, initial acceleration, speed, agility, and many other attributes. Physical Training in Badminton Badminton is a highly competitive dynamic sport. At elite level, it is suggest that badminton is characterized by repetitive efforts of alactic nature and great intensity which are continuously performed throughout the match. Badminton players are required to be able to move in multiple directions while smashing and receiving a shuttlecock with fast speed. The speed of a shuttlecock can be up to 421kph (Guinness World Record, 2009). Badminton players are often required to perform speed, agility, flexibility, endurance, and strength capabilities at their limit. It is proposed by Badminton Association of England (2002) that the off-court type of fitness training for badminton can include strength training, aerobic training, speed and agility training, flexibility training, core stability training, and circuit training. As an explosive sport, badminton performance can be enhanced from resistance training. Effective resistance training programme requires a systematic process of analysis, implementation and evaluation to ensure maximum adaptation and improvement. The prescription of resistance training methods can enhance badminton specific performance in jump smashes, lunges, and fast change of direction. Agility in Sports Agility is often considered an essential element for many sports and activities. It is an ability that involves a rapid whole body movement with changes of direction or velocity in response to a stimulus. In many competitive sports such as badminton, the players do not perform at their own pace and move, but are performing in response to the shuttlecock, the opponent, or the partners. As such, agility in badminton is not completely an independent factor. Little and William (2005) proposed that agility is a specific physical attribute that is fundamentally important to sports performance for three reasons. First, developing agility will provide a strong foundation for muscular control and motor skill function, thereby establishing overall performance in badminton. Second, good agility enable players to move fast in balanced and stabled manner, and this proper movement mechanics and this may reduce injury risk. Finally, as an athlete matures, a heightened ability to quickly change directions will enhance overall performance in both proactive offensive and reactive defensive circumstances. According to Young and Farrow (2006) and Vescovi (2008), agility is important as many sports such as badminton performed on a court require high-speed total body movements. Many of these movements are in response to the motion of the shuttlecock, opponents, or partner. As such, fast movement is very important. Deterministic model of agility performance The multifactorial nature of agility has been represented by a deterministic model in Figure 2.1 which indicating the various factors contributing to performance. Figure 2.1 is the model suggested by Young et al. (2002) which indicated that main factors determining agility. Agility can be affected by a few factors, such as visual scanning, anticipation, pattern recognition, knowledge, technique, straight sprinting speed, and leg muscles quality. Agility Perceptual and decision making factors Change of direction speed Straight sprinting speed Technique Pattern recognition Anticipation Visual scanning Knowledge Leg muscle qualities Foot placement Strength Adjustment of strides to accelerate decelerate Power Body lean posture Reactive strength Figure 2.1 Deterministic model of agility performance. Perceptual and decision making factors According to Young et al. (2002), perceptual and decision making is one of the main factor affecting agility. The factors affecting perceptual and decision making included visual scanning, anticipating, pattern recognition, and knowledge. Visual scanning is the ability to process visual information in the competitive environment. In a badminton match, as it is like other ball games, players are paying their visual focus on the trajectory of shuttlecock or ball, or movement of opponent. A common words of à ¢Ãƒ ¢Ã¢â‚¬Å¡Ã‚ ¬Ãƒâ€¦Ã¢â‚¬Å"eyes on ballà ¢Ãƒ ¢Ã¢â‚¬Å¡Ã‚ ¬Ã‚ , this shows that the badminton players are applying the visual scanning on the shuttlecock and opponent to analyze what is the next step to move. Anticipation and prediction in badminton match influences the movements of a player. From the visual information from visual scanning, badminton player process the information and start to anticipate the move of opponent and the shuttlecock. As the opponent tense up the body with great back swing, it is anticipated that the next move might be a smash; as the opponent remain relax and small actions of racket, it can be anticipated that the next move might be a soft drop. Pattern recognition is the ability to recognize the patterns of play by the opponent. This happened when a player has specific playing habit or favourite shots. It happen as simple as an attacking badminton player has more smashes and a defensive player has more return in high shots. By understanding the pattern, badminton player can be more agile by narrowing the possibility of stimulus to be response. Knowledge from experiencing different game play situations can help predict probable movements of opponent. When a player is out of position and the body is not in favourable position to return a shot, it is likely that the return will go to the front court rather than the back court. As such, a badminton player can be faster and more agile to react to the circumstance. Change of directional speed Young and Farrow (2006) also noted that agility is affected by the change of direction speed. Change of direction speed is influenced by the techniques, straight sprinting speed, and leg muscle quality. Techniques to change direction and change velocity quickly are expected to be influenced by the position of the body while running. A forward lean is required to accelerate, a backward lean to decelerate and stop, and a sideward lean to produce a lateral change of direction. These body positions are necessary in order to produce forces to the ground to evoke reaction forces in the desired direction. If a badminton player is ready to react and move to any direction in court, the ready stance of the body should be slightly knee bend, body leaning forward, and body weight more on toe than on heel (Badminton England, 2002). This ready stance enables the player to make quick adjustments to the running posture to execute a quick change of direction. Such quick adjustments of posture and positioning of limbs is clearly a skill that requires training. Young et al. (2001) conducted a study where found that the straight sprinting speed was improved significantly after six weeks of straight sprint training, but had no gains in changes of direction test. The six weeks change of direction training had limited contribution to straight sprinting speed as well. These findings can be explained by training specificity, and suggest that athletes must train specifically with the movement patterns required in their sports. Badminton requires a lot of sudden sprint and stop, deep lunge, explosive jumping but limited straight sprint. To benefit optimally from the training, badminton player must train specifically on the sudden sprint and stop in various directions but not only the straight sprint. Leg muscles quality is exclusively responsible for change of directional movements. The available research provides little support that leg muscle strength, power, and reactive strength are major contributors to agility performance. However, a rationale was made to suggest that plyometric training program involving jumping exercises that contain single leg lateral takeoffs, such as bounding in a zigzag pattern could potentially be beneficial to change of directional speed development. A better quality of leg muscle in badminton can help to reduce time taken from ready position to move to receive a shot. Agility Contribution in Badminton Motion analysis of a typical badminton match reveals that there are many changes in direction and it requires the athlete to be very agile in all directions . Notational analysis of European players during international tournaments indicated that badminton can be characterized by repetitive, short-duration, high-intensity efforts with high-frequency movement. Badminton is the fastest sport among the racket games with the speed of the shuttlecocks capable of travelling up to 421kph. This means in the court area of approximately 34m2 for badminton singles, the shuttlecock will take not more than 0.15 second to pass through the entire badminton court which is 13.4m in length (Olympics ABC, 2007). As a sport with such a high speed, agility plays a very important role to contribute to the performance. In an elite badminton match, the competition can be played up to more than 60 minutes, and the total running distance can be covered up to 6km. But it does not mean the energy spent for both players are the same. When a player is more agile and faster than opponent, he can play the shot to move opponent around in the badminton court which will lead to greater radius of movement for the opponent. In another word, throughout the match, the player who have better agility are having advantage and spending less effort and energy compare to the less agile opponent. Olympic ABC (2007) also proposed that a player need approximately 0.32 to 0.36 second to move from a ready position towards the shuttle and approximately 0.486 seconds to react to the coming shot. This lead to an idea that a badminton player needs about 0.8 second to react to a shot and move to receive the shot. In this condition, agility is a critical factor affecting the performance. Time taken to react to the coming shot is affecting by the perceptual and decision making factor, while the time taken to move from a ready position towards the shuttle is affecting by the agility, which have the direct relationship with the change of direction speed. Good agility and fast action to move from ready position enable a badminton player to return the shot in a favourable position and have advantage over opponent. Plyometric Training in Improving Agility Plyometrics are training techniques used by athletes in all types of sports to increase strength and explosiveness (Chu, 1998). Plyometric training program involving jumping exercises that could potentially be beneficial to agility development. Plyometric drills usually involve stopping, starting, and changing directions of movement in an explosive manner. These movements are components that can contribute to developing agility . Previous studies found that plyometric training, when used in a periodized manner, can contribute to agility gains . Agility is an explosive movement which can be referred to running speed and changes of direction ability. Fast running speed and quick change of direction contribute to good agility. Explosiveness is affecting the running speed and change of direction ability. Thus, improvement in explosiveness leads to agility development. Plyometrics have been proven to be an effective method to improve on explosiveness. By enhancing balance and control of body positions during movement, agility theoretically should improve . Plyometric activities have been used in sports such as football, tennis, soccer or other sports event. These sports are intermediate sports which require rapid whole body movement with changes of direction or velocity in response to a stimulus, which is similar to badminton. Conclusion Badminton is an intermediate sport which is the fastest among the racket games, it is a very high speed sport which the shuttlecocks capable of travelling up to 421kph (Guinness World Record, 2009), as such, agility is a critical physical attribute affecting the performance. In badminton, a player performed on a court requires high-speed total body movements. Many of these movements are in response to the motion of the shuttlecock, opponents, or partner. Agility permits badminton player to start quickly and efficiently, move in the correct direction, and to change direction or stop quickly to make a play in fast, smooth, efficient, and repeatable manner, in response to a stimulus. A competitive badminton match can be played up to more than 60 minutes, agility allow a player to play the shot to move opponent around in the badminton court which will lead to greater radius of movement for the opponent. In another word, agility lead to the advantage of lesser effort and energy spent than the less agile player. Young and Farrow (2006) noted that agility is affected by change of direction speed. Quality of leg muscles is exclusively responsible for change of directional speed. Better quality of leg muscle and good agility in badminton help to reduce time taken from ready position to move to receive a shot. This enables a badminton player to return the shot in a favourable position and have advantage over opponent. Agility refers to running speed and changes of direction in explosive manner. Fast running speed and quick change of direction is the key of good agility, which is affected by explosiveness. Thus, improvement in explosiveness should leads to agility development. Plyometrics has been proven to be effective and efficient in developing explosiveness. A rationale was made to suggest that plyometric training program involving jumping exercises could potentially be beneficial to agility gain Plyometric drills involve starting, stopping, and change of movement directions in an explosive manner. These movements contribute to agility development. Previous studies showed that plyometric training, when used in a periodized manner, can contribute to agility gains . Miller (2006) and Young and Farrow (2006) proposed that agility should improve by enhancing balance and control of body positions during movement. Plyometric activities have been used in sports which are similar to badminton, such as football, tennis, soccer or other sports event. These sports are intermediate sports which require rapid whole body movement with changes of direction or velocity in response to a stimulus.

Sunday, January 19, 2020

Dementia Care

EIGHT CAREGIVING MAXIMS FOR DEALING WITH PERPLEXING BEHAVIOURS ?Don’t try and stop people with dementia from doing something just because it isn’t being done â€Å"properly†. Give them time to do things in their own way at their own pace. ?People with dementia understand far more than they are ever given credit for. Take care what is said in their presence and don’t exclude them from conversations or decisions. Bossiness is Just Not On. It’s very easy to confuse â€Å"caring† with â€Å"controlling† and nothing winds up any one of us more than the sense that someone else is controlling our lives. And if someone can’t find the words to protest, then resistance or aggressive actions will ensue. ?Ask the question, â€Å"Who is it a problem for – us or them? † If it’s us, we should be old and ugly enough to let things ride.Does it really matter that he wants to go to bed with his trousers on, doesn’t want a wash right now, eats mashed potato with his fingers, says there are little green men in the garden? Don’t scold, argue or contradict. Go With the Flow, however bizarre it seems. ?Preserve their autonomy for as long as possible by giving them choice (e. g. in what clothes to wear) and celebrate what they can still do, rather than bemoan what they can’t. ?There is always a reason for agitation – often something or somebody in the environment.Try to spot the cause and change it if possible. ?If they can’t enter our world, we must enter theirs and affirm it. Forget reality orientation – what day is it, where are you, who’s the Prime Minister – who cares? Enjoy fantastic adventures with them in their â€Å"real† world instead. Be prepared to time-travel backwards into their personal history. ?Look behind the illness and reach out to the frightened person still in there who needs to feel secure, respected and cherished.

Saturday, January 11, 2020

Is Technology Making Us Stupider

Nicholas Carr starts his essay with the observation that his win book reading and long article writing habits have suffered immensely due to lack of concentration which can be attributed to the time being spent on the internet. He goes on to say that the human beings are developing a new reading habit which he doesn't think is best suited given that there is much less concentration and even lesser contemplation. While commenting on how the future researcher will not do a lot of reading, Carr paints a sad picture of the new generation of readers.While accepting that his work has o backing from neurology and other brain related science, Carr presents a theory that unlike the ability to speak, which he says comes naturally, the ability to read has to be taught. Here in he says the internet is doing no good to that particular ability. Carr makes a reference to the great German philosopher Nietzsche and his use of the typewriter. He quips about how the typewriter had made the philosopher' s work even more abrupt. Carr then reaches the central topic of his essay – the effect of internet on the cognitive ability of man.He says that man had a series of intellectual tasks in his daily routine all of which have now been taken over by the internet He further adds that the style of the internet has been adopted by other media as well, further denting man's cognitive ability. Another key aspect of the internet that Carr says has dumber down the human brain is the conversion of an abstract concept to a concrete knowledge. This he says was previously done by the human being as an intellectual exercise but has now been taken over by the computers.Carr ends his essay on the note that in the past some great hinders such as Socrates and Sacrificing have expressed similar concerns about new ideas such as the written language and printed working. On this note, he leaves the question open to the reader (Carr). Steven Johnson bases his book on denying the argument that pop cult ure has affected human intelligence negatively. He first refers to the sleeper curve to make a point that even the society that existed before us had not discovered how cream pies could be a nutritious diet.However here he denies that just the fact about sleeper curve, which itself he draws from the movie Sleeper, can exhaustively prove his argument. He then goes on to suggest that the video games of today, contrary to popular perceptions Of spreading addiction through violent and vulgar content, are instead addictive because of their structural superiority. He says the games give the mind a lot to think and organize – a task previously not natural to the human cognitive process. He further speaks about television and says that the TV has taken the understanding of the emotional quotient to a higher level.He gives the example of reality shows and says that these shows have got a realistic understanding of the complex human engagements and relationships. While speaking about t he evolution of films, Johnson says that stories are no more being spoon-fed to the audience. Symbolic references made to help the audience understand moments like flash-back have reduced and it is now assumed that the audience will understand what is going on. This he says has helped the people explore and express their cognitive self – much more than in the past (Johnson). Studies have found that the human brain's evolution ceased over a thousand years ago (Connors).The technological advances that have been made in recent history have only served to compensate in the declining intellect of the human mind. While people who live between 2000 to 6000 years ago had to depend greatly on their mental strength to solve problems, the current availability of technology and inventions eliminates this need greatly. However, â€Å"the decline in intellect itself is not associated with the advent of technology but to deterioration in human genes† (Connors). Neither of the two the orists – Carr and Johnson have made scientific claims in their arguments.These arguments however are presented in a logical format with each claim being justified by significant arguments. Critics have remained vastly dismissive of both the arguments, calling the latter – an absolution for couch potatoes and the former a little too mournful too early. It is therefore clear that a real understanding of the effect of internet on the human mind can only be justified through neurological correlations and studies. However, human intellect has witnesses a decline for several thousands of years and hence it cannot be solely attributed to technology.

Thursday, January 2, 2020

Federally Mandated Employee Benefits Essay - 1061 Words

Offering employee benefits is one way a company must competes in today’s marketplace to retain old employees and attracts new ones. These benefit packages may range from offering basic health insurance to additional discretionary and perk benefits such as vacation and retirement packages. Benefit packages are often a large portion of employee costs and Federal mandates require an employer to carry and offer certain benefits even if they offer nothing else. Federally required employee benefits make up approximately a quarter of the costs associated with employer offered benefit packages. Some of these mandated benefits include Social Security, Worker’s Compensation Insurance, and the Family Medical Leave Act. Social Security along with†¦show more content†¦Another benefit assurance an employee has is Workers’ Compensation Insurance. The second employment benefit required by Federal law is workers’ compensation insurance, otherwise known as workersà ¢â‚¬â„¢ comp. It is a Federal tax and in most States, employers and employees must contribute to State workers’ compensation programs as well, which provides financial support to people who are unable to work because of a workplace injury or illness. â€Å"Workers’ compensation insurance provides medical care and treatment, rehabilitation and replacement income for employees due to job related injuries and illnesses workers compensation programs provide benefits to those workers disabled by occupational illness or injury† (Primepay.com, n.d.). Workers compensation insurance is the protection of employees from loss of income due to job loss. In addition, it is to cover extra expenses associated with job-related injuries or illness. Injuries and illnesses more frequently covered by workers compensation insurance are situations where a disability is temporary or permanent, this in includes partial and complete disabilities. 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